Biter: Ability     

Species: Biter. Type: Spell. Class: Fiend. Align: Evil. Gender: N/A

 

Level: 11 + 1-D20. Damage-Points: 3-D12 x level.

Number encountered: 1-D4.

 

Experience-Points: 100 x level.

 

Characteristics:

Awareness: Hearing: 20, Sense of Smell: 20, Sixth Sense: 20, Taste: 30, Touch: 20, Vision: 20,

Charisma -: Appearance: See: "Description". Speech: 20, Constitution: 30, Coordination: 60, Dexterity: 60, Intelligence: 25, Mental-Strength: 30, Strength: 30, Wisdom: 5.

 

Movement:

Flying: Can't. Grounded: 15. Swimming: Can't (but moves under water at 5 spaces per turn).

 

Luck: 50.

Oxygen-Points: Does not need oxygen to exist.

Blood-Points: Does not need blood to exist.

 

Attacks:

2 Rank-1 Short Swords - : 3 attacks with each blade.

Damage --------------------- : 1-D6 (+1-D6 per 2 levels advanced).

Range ----------------------- : 1 space (5').

Attack type ---------------- : Sharp.

Special ---------------------- : See: "Special Abilities" and "Special Offenses".

 

Defense: 60. Offense: 60.

 

Treasure: %Roll needed to have money and treasure:

41+ to have 1-D4 +1 treasure checks.

Begin rolling on the Rare chart.

Check one time for treasure for all creatures present.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description:  Eye color: None. Eye shape: As a skeleton. Height: 3' 0". Posture: Biped. Skin color: Clear with a silver liquid within. Skin texture: Smooth, yet if you run your hand along this creature's body, you will feel the gel and its skeletal structure within its transparent skin. Weight: 60 lbs.

 

This creature appears a small skeleton with a membrane of transparent skin. Within this skin is a
thick, siver-clear liquid.

 

Dislikes ----- : None.

Disposition - : The Ability Biter has an insatiable appetite for devouring abilities and ability-points, whether housed in an object, or invoked by a non-caster. It is the only source of healing for them. This creature does not bargain, nor does it have sympathy or mercy for anyone, or anything. It is simply is attracted to the energy of non-casters and items housing abilities and ability-points.

 

Note: The Ability Biter will only go after an item if it is housed with an ability, which must be listed in the non-casters list of abilities.

 

Fears -------- : None.

Habitat ------ : Volcanic region.

Immunities - : Beguile, Breath, Charm, Consciousness, Disease, Electricity, Faith, Fall, Fear, Fire, Gases, Illusion, Mental-Attack, Pain, Poison (all types), Remorse, Shock, Sickness, Sleep, Spiritual-attack and Stun.

 

Life-span --- : Unknown. Not much is know about this creature, for it is highly difficult to study do to its aggresive nature.

 

Likes -------- : Battle.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

Powerbind: An ability drained from a victim will heal this creature for x2 the Modification-Point cost of the ability.

 

Special Defenses:

This creature has the following resistances:
Enchantment - : 30%
Magic ---------- : 91%

 

Special Offenses:

Ability-Strike: If struck in the flesh (wounded) a victim must make a successful "Mental-Strength Check" (Mental-Strength = % chance), or permanently lose 1 random spell, as well as spell-points equal (up to) the level of the Ability Biter. All ability-points drained will flow into the Ability Biter in the form of healing at x2 the ability-points drained.

 

If the attack is successfully parried or blocked, the victim must make a successful avoidance-roll vs. "Mental-Strength" (x2 Mental-Strength = % chance), or still lose 1 ability as if struck in the flesh, as well as ability-points (as stated above).

 

Example:

Level 12 Ability Biter will permanently drain 1 random ability and 1-12 ability-points.

Level 16 Ability Biter will permanently drain 1 random ability and 1-16 ability-points.

Level 20 Ability Biter will permanently drain 1 random ability and 1-20 ability-points.

Level 27 Ability Biter will permanently drain 1 random ability and 1-27 ability-points.

Etc.

 

Game Master:

Because there are no dice for certain numbers, See: "Calculator, Using the:" for simplification on this.

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities : Rank-1 (or better) magical weapon to harm.